#[repr(C)]pub struct RGB<ComponentType> {
pub r: ComponentType,
pub g: ComponentType,
pub b: ComponentType,
}
Expand description
The RGB pixel
The component type can be u8
(aliased as RGB8
), u16
(aliased as RGB16
),
or any other type (but simple copyable types are recommended.)
Fields§
§r: ComponentType
Red
g: ComponentType
Green
b: ComponentType
Blue
Implementations§
Trait Implementations§
source§impl<T> AddAssign<RGB<T>> for RGB<T>where
T: Add<Output = T> + Copy,
impl<T> AddAssign<RGB<T>> for RGB<T>where T: Add<Output = T> + Copy,
px + px
source§fn add_assign(&mut self, other: RGB<T>)
fn add_assign(&mut self, other: RGB<T>)
Performs the
+=
operation. Read moresource§impl<T> AddAssign<T> for RGB<T>where
T: Copy + Add<Output = T>,
impl<T> AddAssign<T> for RGB<T>where T: Copy + Add<Output = T>,
px + 1
source§fn add_assign(&mut self, r: T)
fn add_assign(&mut self, r: T)
Performs the
+=
operation. Read moresource§impl<T> AsPixels<RGB<T>> for [T]
impl<T> AsPixels<RGB<T>> for [T]
source§fn as_pixels(&self) -> &[RGB<T>]
fn as_pixels(&self) -> &[RGB<T>]
Reinterpret the slice as a read-only/shared slice of pixels.
Multiple consecutive elements in the slice are intepreted as a single pixel
(depending on format, e.g. 3 for RGB, 4 for RGBA). Read more
source§fn as_pixels_mut(&mut self) -> &mut [RGB<T>]
fn as_pixels_mut(&mut self) -> &mut [RGB<T>]
Reinterpret the slice as a mutable/exclusive slice of pixels.
Multiple consecutive elements in the slice are intepreted as a single pixel
(depending on format, e.g. 3 for RGB, 4 for RGBA). Read more
source§impl<T> ComponentSlice<T> for RGB<T>
impl<T> ComponentSlice<T> for RGB<T>
source§impl<T> DivAssign<T> for RGB<T>where
T: Copy + Div<Output = T>,
impl<T> DivAssign<T> for RGB<T>where T: Copy + Div<Output = T>,
px * 1
source§fn div_assign(&mut self, r: T)
fn div_assign(&mut self, r: T)
Performs the
/=
operation. Read moresource§impl<T> FromIterator<T> for RGB<T>
impl<T> FromIterator<T> for RGB<T>
source§fn from_iter<I: IntoIterator<Item = T>>(into_iter: I) -> Self
fn from_iter<I: IntoIterator<Item = T>>(into_iter: I) -> Self
Takes exactly 3 elements from the iterator and creates a new instance. Panics if there are fewer elements in the iterator.
source§impl<T> MulAssign<RGB<T>> for RGB<T>where
T: Mul<Output = T> + Copy,
impl<T> MulAssign<RGB<T>> for RGB<T>where T: Mul<Output = T> + Copy,
px * px
source§fn mul_assign(&mut self, other: RGB<T>)
fn mul_assign(&mut self, other: RGB<T>)
Performs the
*=
operation. Read moresource§impl<T> MulAssign<T> for RGB<T>where
T: Copy + Mul<Output = T>,
impl<T> MulAssign<T> for RGB<T>where T: Copy + Mul<Output = T>,
px * 1
source§fn mul_assign(&mut self, r: T)
fn mul_assign(&mut self, r: T)
Performs the
*=
operation. Read moresource§impl<ComponentType: Ord> Ord for RGB<ComponentType>
impl<ComponentType: Ord> Ord for RGB<ComponentType>
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere Self: Sized,
Compares and returns the maximum of two values. Read more
source§impl<ComponentType: PartialEq> PartialEq<RGB<ComponentType>> for RGB<ComponentType>
impl<ComponentType: PartialEq> PartialEq<RGB<ComponentType>> for RGB<ComponentType>
source§impl<ComponentType: PartialOrd> PartialOrd<RGB<ComponentType>> for RGB<ComponentType>
impl<ComponentType: PartialOrd> PartialOrd<RGB<ComponentType>> for RGB<ComponentType>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moresource§impl<T> SubAssign<RGB<T>> for RGB<T>where
T: Sub<Output = T> + Copy,
impl<T> SubAssign<RGB<T>> for RGB<T>where T: Sub<Output = T> + Copy,
px - px
source§fn sub_assign(&mut self, other: RGB<T>)
fn sub_assign(&mut self, other: RGB<T>)
Performs the
-=
operation. Read moresource§impl<T> SubAssign<T> for RGB<T>where
T: Copy + Sub<Output = T>,
impl<T> SubAssign<T> for RGB<T>where T: Copy + Sub<Output = T>,
px - 1
source§fn sub_assign(&mut self, r: T)
fn sub_assign(&mut self, r: T)
Performs the
-=
operation. Read moreimpl<ComponentType: Copy> Copy for RGB<ComponentType>
impl<ComponentType: Eq> Eq for RGB<ComponentType>
impl<T> Pod for RGB<T>where T: Pod,
impl<ComponentType> StructuralEq for RGB<ComponentType>
impl<ComponentType> StructuralPartialEq for RGB<ComponentType>
Auto Trait Implementations§
impl<ComponentType> RefUnwindSafe for RGB<ComponentType>where ComponentType: RefUnwindSafe,
impl<ComponentType> Send for RGB<ComponentType>where ComponentType: Send,
impl<ComponentType> Sync for RGB<ComponentType>where ComponentType: Sync,
impl<ComponentType> Unpin for RGB<ComponentType>where ComponentType: Unpin,
impl<ComponentType> UnwindSafe for RGB<ComponentType>where ComponentType: UnwindSafe,
Blanket Implementations§
source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere T: AnyBitPattern,
§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.